chore: initial commit (extracted from Launchers monorepo)
Plugin: ns7zip v2.0.0 Architectures: x86-ansi, x86-unicode, amd64-unicode License: LGPL-2.1-or-later
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// Windows/System.h
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#ifndef __WINDOWS_SYSTEM_H
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#define __WINDOWS_SYSTEM_H
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#include "../Common/MyTypes.h"
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namespace NWindows {
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namespace NSystem {
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UInt32 CountAffinity(DWORD_PTR mask);
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struct CProcessAffinity
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{
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// UInt32 numProcessThreads;
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// UInt32 numSysThreads;
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DWORD_PTR processAffinityMask;
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DWORD_PTR systemAffinityMask;
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void InitST()
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{
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// numProcessThreads = 1;
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// numSysThreads = 1;
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processAffinityMask = 1;
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systemAffinityMask = 1;
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}
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UInt32 GetNumProcessThreads() const { return CountAffinity(processAffinityMask); }
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UInt32 GetNumSystemThreads() const { return CountAffinity(systemAffinityMask); }
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BOOL Get();
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};
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UInt32 GetNumberOfProcessors();
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bool GetRamSize(UInt64 &size); // returns false, if unknown ram size
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}}
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#endif
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