chore: initial commit (extracted from Launchers monorepo)
Plugin: ns7zip v2.0.0 Architectures: x86-ansi, x86-unicode, amd64-unicode License: LGPL-2.1-or-later
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// BZip2Encoder.h
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#ifndef ZIP7_INC_COMPRESS_BZIP2_ENCODER_H
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#define ZIP7_INC_COMPRESS_BZIP2_ENCODER_H
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#include "../../Common/MyCom.h"
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#ifndef Z7_ST
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#include "../../Windows/Synchronization.h"
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#include "../../Windows/Thread.h"
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#endif
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#include "../ICoder.h"
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#include "../Common/InBuffer.h"
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#include "../Common/OutBuffer.h"
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#include "BitmEncoder.h"
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#include "BZip2Const.h"
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#include "BZip2Crc.h"
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namespace NCompress {
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namespace NBZip2 {
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const unsigned kNumPassesMax = 10;
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struct CMsbfEncoderTemp
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{
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unsigned _bitPos; // 0 < _bitPos <= 8 : number of non-filled low bits in _curByte
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unsigned _curByte; // low (_bitPos) bits are zeros
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// high (8 - _bitPos) bits are filled
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Byte *_buf;
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Byte *_buf_base;
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void SetStream(Byte *buf) { _buf_base = _buf = buf; }
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Byte *GetStream() const { return _buf_base; }
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void Init()
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{
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_bitPos = 8;
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_curByte = 0;
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_buf = _buf_base;
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}
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// required condition: (value >> numBits) == 0
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// numBits == 0 is allowed
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void WriteBits(UInt32 value, unsigned numBits)
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{
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do
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{
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unsigned bp = _bitPos;
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unsigned curByte = _curByte;
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if (numBits < bp)
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{
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bp -= numBits;
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_curByte = curByte | (value << bp);
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_bitPos = bp;
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return;
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}
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numBits -= bp;
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const UInt32 hi = value >> numBits;
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value -= (hi << numBits);
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Byte *buf = _buf;
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_bitPos = 8;
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_curByte = 0;
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*buf++ = (Byte)(curByte | hi);
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_buf = buf;
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}
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while (numBits);
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}
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void WriteBit(unsigned value)
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{
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const unsigned bp = _bitPos - 1;
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const unsigned curByte = _curByte | (value << bp);
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_curByte = curByte;
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_bitPos = bp;
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if (bp == 0)
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{
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*_buf++ = (Byte)curByte;
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_curByte = 0;
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_bitPos = 8;
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}
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}
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void WriteByte(unsigned b)
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{
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const unsigned bp = _bitPos;
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const unsigned a = _curByte | (b >> (8 - bp));
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_curByte = b << bp;
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Byte *buf = _buf;
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*buf++ = (Byte)a;
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_buf = buf;
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}
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UInt32 GetBytePos() const { return (UInt32)(size_t)(_buf - _buf_base); }
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UInt32 GetPos() const { return GetBytePos() * 8 + 8 - _bitPos; }
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unsigned GetCurByte() const { return _curByte; }
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unsigned GetNonFlushedByteBits() const { return _curByte >> _bitPos; }
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void SetPos(UInt32 bitPos)
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{
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_buf = _buf_base + (bitPos >> 3);
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_bitPos = 8 - ((unsigned)bitPos & 7);
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}
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void SetCurState(unsigned bitPos, unsigned curByte)
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{
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_bitPos = 8 - bitPos;
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_curByte = curByte;
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}
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};
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class CEncoder;
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class CThreadInfo
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{
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private:
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CMsbfEncoderTemp m_OutStreamCurrent;
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public:
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CEncoder *Encoder;
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Byte *m_Block;
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private:
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Byte *m_MtfArray;
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Byte *m_TempArray;
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UInt32 *m_BlockSorterIndex;
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public:
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bool m_OptimizeNumTables;
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UInt32 m_NumCrcs;
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UInt32 m_BlockIndex;
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UInt64 m_UnpackSize;
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Byte *m_Block_Base;
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Byte Lens[kNumTablesMax][kMaxAlphaSize];
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UInt32 Freqs[kNumTablesMax][kMaxAlphaSize];
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UInt32 Codes[kNumTablesMax][kMaxAlphaSize];
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Byte m_Selectors[kNumSelectorsMax];
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UInt32 m_CRCs[1 << kNumPassesMax];
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void WriteBits2(UInt32 value, unsigned numBits);
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void WriteByte2(unsigned b) { WriteBits2(b, 8); }
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void WriteBit2(unsigned v) { m_OutStreamCurrent.WriteBit(v); }
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void EncodeBlock(const Byte *block, UInt32 blockSize);
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UInt32 EncodeBlockWithHeaders(const Byte *block, UInt32 blockSize);
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void EncodeBlock2(const Byte *block, UInt32 blockSize, UInt32 numPasses);
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public:
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#ifndef Z7_ST
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NWindows::CThread Thread;
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NWindows::NSynchronization::CAutoResetEvent StreamWasFinishedEvent;
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NWindows::NSynchronization::CAutoResetEvent WaitingWasStartedEvent;
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// it's not member of this thread. We just need one event per thread
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NWindows::NSynchronization::CAutoResetEvent CanWriteEvent;
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public:
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Byte MtPad[1 << 8]; // It's pad for Multi-Threading. Must be >= Cache_Line_Size.
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HRESULT Create();
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void FinishStream(bool needLeave);
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THREAD_FUNC_RET_TYPE ThreadFunc();
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#endif
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CThreadInfo(): m_BlockSorterIndex(NULL), m_Block_Base(NULL) {}
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~CThreadInfo() { Free(); }
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bool Alloc();
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void Free();
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HRESULT EncodeBlock3(UInt32 blockSize);
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};
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struct CEncProps
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{
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UInt32 BlockSizeMult;
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UInt32 NumPasses;
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UInt32 NumThreadGroups;
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UInt64 Affinity;
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CEncProps()
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{
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BlockSizeMult = (UInt32)(Int32)-1;
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NumPasses = (UInt32)(Int32)-1;
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NumThreadGroups = 0;
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Affinity = 0;
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}
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void Normalize(int level);
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bool DoOptimizeNumTables() const { return NumPasses > 1; }
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};
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class CEncoder Z7_final:
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public ICompressCoder,
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public ICompressSetCoderProperties,
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#ifndef Z7_ST
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public ICompressSetCoderMt,
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#endif
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public CMyUnknownImp
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{
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Z7_COM_QI_BEGIN2(ICompressCoder)
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Z7_COM_QI_ENTRY(ICompressSetCoderProperties)
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#ifndef Z7_ST
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Z7_COM_QI_ENTRY(ICompressSetCoderMt)
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#endif
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Z7_COM_QI_END
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Z7_COM_ADDREF_RELEASE
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Z7_IFACE_COM7_IMP(ICompressCoder)
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Z7_IFACE_COM7_IMP(ICompressSetCoderProperties)
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#ifndef Z7_ST
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Z7_IFACE_COM7_IMP(ICompressSetCoderMt)
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#endif
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#ifndef Z7_ST
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UInt32 m_NumThreadsPrev;
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#endif
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public:
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CInBuffer m_InStream;
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#ifndef Z7_ST
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Byte MtPad[1 << 8]; // It's pad for Multi-Threading. Must be >= Cache_Line_Size.
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#endif
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CBitmEncoder<COutBuffer> m_OutStream;
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CEncProps _props;
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CBZip2CombinedCrc CombinedCrc;
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#ifndef Z7_ST
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CThreadInfo *ThreadsInfo;
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NWindows::NSynchronization::CManualResetEvent CanProcessEvent;
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NWindows::NSynchronization::CCriticalSection CS;
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UInt32 NumThreads;
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bool MtMode;
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UInt32 NextBlockIndex;
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bool CloseThreads;
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bool StreamWasFinished;
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NWindows::NSynchronization::CManualResetEvent CanStartWaitingEvent;
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CThreadNextGroup ThreadNextGroup;
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HRESULT Result;
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ICompressProgressInfo *Progress;
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#else
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CThreadInfo ThreadsInfo;
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#endif
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UInt64 NumBlocks;
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UInt64 GetInProcessedSize() const { return m_InStream.GetProcessedSize(); }
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UInt32 ReadRleBlock(Byte *buf);
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void WriteBytes(const Byte *data, UInt32 sizeInBits, unsigned lastByteBits);
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void WriteByte(Byte b);
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#ifndef Z7_ST
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HRESULT Create();
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void Free();
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#endif
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public:
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CEncoder();
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#ifndef Z7_ST
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~CEncoder();
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#endif
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HRESULT Flush() { return m_OutStream.Flush(); }
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HRESULT CodeReal(ISequentialInStream *inStream, ISequentialOutStream *outStream,
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const UInt64 *inSize, const UInt64 *outSize, ICompressProgressInfo *progress);
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};
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}}
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#endif
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