chore: initial commit (extracted from Launchers monorepo)

Plugin: ns7zip v2.0.0
Architectures: x86-ansi, x86-unicode, amd64-unicode
License: LGPL-2.1-or-later
This commit is contained in:
Simone
2026-04-29 14:07:51 +02:00
commit d074cc7c07
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// Common/MyInitGuid.h
#ifndef ZIP7_INC_COMMON_MY_INITGUID_H
#define ZIP7_INC_COMMON_MY_INITGUID_H
/*
This file must be included only to one C++ file in project before
declarations of COM interfaces with DEFINE_GUID macro.
Each GUID must be initialized exactly once in project.
There are two different versions of the DEFINE_GUID macro in guiddef.h (MyGuidDef.h):
- if INITGUID is not defined: DEFINE_GUID declares an external reference to the symbol name.
- if INITGUID is defined: DEFINE_GUID initializes the symbol name to the value of the GUID.
Also we need IID_IUnknown that is initialized in some file for linking:
MSVC: by default the linker uses some lib file that contains IID_IUnknown
MinGW: add -luuid switch for linker
WinCE: we define IID_IUnknown in this file
Other: we define IID_IUnknown in this file
*/
// #include "Common.h"
/* vc6 without sdk needs <objbase.h> before <initguid.h>,
but it doesn't work in new msvc.
So we include full "MyWindows.h" instead of <objbase.h> */
// #include <objbase.h>
#include "MyWindows.h"
#ifdef _WIN32
#ifdef __clang__
// #pragma GCC diagnostic ignored "-Wmissing-variable-declarations"
#endif
#ifdef UNDER_CE
#include <basetyps.h>
#endif
// for vc6 without sdk we must define INITGUID here
#define INITGUID
#include <initguid.h>
#ifdef UNDER_CE
DEFINE_GUID(IID_IUnknown,
0x00000000, 0x0000, 0x0000, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46);
#endif
#else // _WIN32
#define INITGUID
#include "MyGuidDef.h"
DEFINE_GUID(IID_IUnknown,
0x00000000, 0x0000, 0x0000, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46);
#endif // _WIN32
#endif